BUILD PHASEFOR PRODUCT OWNERS GOING MOBILE
Mobile apps that make it to the store, and keep working after.
We design and build iOS and Android apps for clients in the UK and internationally: native Swift and Kotlin when performance demands it, React Native or Expo when one codebase makes commercial sense. A focused first version takes 6 to 12 weeks.

Sound familiar?
Where app projects go wrong
An idea with no route to the storeYou know what the app should do, not how it ships. Between the idea and the App Store sit a hundred decisions you should not have to make alone.
An agency that vanishedAn app in the stores and nobody maintaining it. Each OS update is a small gamble, and the reviews record every crash.
Web-only when users are mobileYour customers are on phones; your product is not. Every mobile visit to a desktop experience is a quiet apology to your users.
Two codebases, twice the costSeparate iOS and Android teams burning budget. Two codebases mean every feature is built twice and fixed twice.
Capabilities
What we deliver
From idea to both stores, and every OS update after.
iOS developmentNative Swift when performance demands it
Android developmentNative Kotlin, same standard
Cross-platform buildsReact Native and Expo when one codebase makes sense
Progressive web appsApp experience without the store
Store submissionListings, review cycles, approvals handled
App maintenanceOS updates, crash monitoring, new features
How we work
From prototype to the stores
PHASE 1 - PLAN
Prove it before you build it
- Product scoping and prototypes
- Native vs cross-platform decision on evidence
- Store strategy and compliance
PHASE 2 - BUILD
From design to both stores
- Design, build and store submission
- Real device testing
- Crash reporting and analytics wired in
PHASE 3 - RUN
Apps age fast. We keep up.
- OS updates and store compliance
- Crash monitoring and rapid fixes
- Feature releases as your users grow
The app stores change their rules every year. Our clients never notice.
Worked example
How an app project runs, start to finish
Drawn from The World Games streaming apps: iOS and Android, delivered alongside the web platform in three months
01A deadline that could not moveThe games had a start date. Web, iOS and Android apps were scoped to ship together, in twelve weeks.
02Streaming-first designLive video, schedules and results built around the moments fans actually use mid-event, on stadium wifi.
03Both stores, first passApple and Google review requirements designed in from the start, so approval came without resubmission loops.
04Live through every eventOur team watched the apps through every competition day, tuning as real usage arrived.
Proof on screen
See the apps for yourself
Real screens from apps we have shipped: live App Store and Google Play listings and in-app screenshots.
The World Games LIVE on the App Store
StuCommunify in use
The World Games live
Play Store listingCase studies
Proof from this service
Projects delivered with exactly what this page describes.
All case studies →Before you ask
Straight answers
An idea, or an app that is struggling?
Either way, thirty minutes gets you a straight answer on cost, timeline and whether it should be native or cross-platform.
Book a Consultation →Send Us Your Requirements